> ## Documentation Index
> Fetch the complete documentation index at: https://docs.almedia.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Glossary

> The terms used across this site, in plain language — attribution, postbacks, the three Link experiences, and the measures Almedia reports on.

Integration work spans three vocabularies: yours, your MMP's, and Almedia's. This page is the
shared one. Every entry links to the page that covers it properly.

## Attribution

Working out which campaign a player came from. Your MMP does this. Almedia Link does not need
a player to be attributed — see [unattributed postback](#unattributed-postback).

## CPA

Cost per action. The fixed amount Almedia pays for one completed action — most often a
verified link. Rates are agreed with your account manager, not published.
See [how revenue works](https://docs.almedia.dev/overview/how-revenue-works.md).

## Deep link

A link that opens a specific place inside your game rather than the store page. Link uses one
to return a player to your game after they finish linking.
See [prerequisites](https://docs.almedia.dev/publisher/prerequisites.md).

## Earn Tab

See [Offers](#offers-earn-tab).

## Freecash

The rewards platform players link their account to. Almedia funds the rewards paid there —
they do not come out of your economy.
See [what is Almedia Link](https://docs.almedia.dev/overview/what-is-almedia-link.md).

## Holdout group

A slice of players randomly held back from seeing Link, used to measure what Link actually
added rather than what correlated with it. Almedia runs these automatically, server-side.

## IAA

In-app advertising revenue — what a game earns from ads. A "high-IAA game" earns mostly from
ads rather than purchases, which matters because ad revenue is the main thing players are
scored on. See [verify attribution](https://docs.almedia.dev/qa/verify-attribution.md).

## IAP

In-app purchase revenue — what a game earns from players buying things.

## Install-to-link rate

The share of players who install your game and go on to link a Freecash account. The average
across live integrations is **\~15%**. It is the main number a placement is judged on.
See [best practices](https://docs.almedia.dev/overview/best-practices.md).

## Integration key

The credential that identifies your app to the SDK. Almedia issues one per platform, so an
iOS build and an Android build each carry their own.
See [get started](https://docs.almedia.dev/overview/get-started.md).

## Link

Two meanings on this site. Capitalised, **Link** is the product. Lowercase, a **link** is one
player connecting their Freecash account to your game — the thing a CPA is paid for.

## Link Coins

The score in the [best practices](https://docs.almedia.dev/overview/best-practices.md) checklist. A self-assessment
device for rating your own placement, not a player-facing currency and not money.

## LTV

Lifetime value — total revenue expected from a player over their life in your game. Linked
players show a **10%+ lift**, which is the second reason to run Link beyond the CPA itself.

## Milestone

A step in a player's reward progression that pays out when reached. Which milestones exist,
and what each pays, is set per campaign.

## MMP

Mobile measurement partner — the attribution tool your game already uses. Almedia supports
[Adjust](https://docs.almedia.dev/publisher/mmp/adjust.md), [AppsFlyer](https://docs.almedia.dev/publisher/mmp/appsflyer.md) and
[Singular](https://docs.almedia.dev/publisher/mmp/singular.md). Almedia reads your MMP's events to know what a linked
player is doing, which is how rewards get scored.

## Offers (Earn Tab)

The experience that shows other games a player can install and earn from, inside your game.
It pays a separate CPA on top of the link itself.
See [experiences](https://docs.almedia.dev/publisher/experiences.md).

## Offerwall

A placement showing many paid offers, competing with rewarded video for the same attention.
**Link is not an offerwall** — it sits on top of your existing monetisation rather than
replacing any of it. See [what is Almedia Link](https://docs.almedia.dev/overview/what-is-almedia-link.md).

## Postback

A server-to-server message from your MMP telling Almedia that something happened — an
install, a session, a purchase, ad revenue. Almedia cannot score a player's progress without
them. See [verify attribution](https://docs.almedia.dev/qa/verify-attribution.md).

## Probabilistic modeling

An Adjust attribution setting that fills gaps where a deterministic match is unavailable. It
has to be on for Link. See [Adjust setup](https://docs.almedia.dev/publisher/mmp/adjust.md).

## Rewarded Progression

The in-game screen listing what a player has to do in your game, their progress against each
task, and what they have earned on Freecash. Also written **Reward Progression** on this site.
See [experiences](https://docs.almedia.dev/publisher/experiences.md).

## S2S

Server-to-server. Describes a direct integration between two backends, with no device in the
middle — how postbacks travel.

## Unattributed postback

An event for a player your MMP could not tie to a campaign — most organic players. **Almedia
needs these specifically.** Sending only attributed events is the single most common reason a
new integration looks broken. See [prerequisites](https://docs.almedia.dev/publisher/prerequisites.md).


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