> ## Documentation Index
> Fetch the complete documentation index at: https://docs.almedia.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Tenjin

> Share your Tenjin data with Almedia so your players are rewarded on Freecash.

Everything below happens inside your **Tenjin** dashboard, where Almedia is a pre-configured partner. We use your **unattributed** data (from all your players, not only the ones we brought you) to reward your players on Freecash. Setup takes about 15 minutes, needs admin access and no app release.

**Do it for each platform your game is on** (iOS and/or Android, which are separate apps in Tenjin).

> [!NOTE]
>
> Screenshots show the Tenjin dashboard as it looked when this guide was written. Tenjin moves things around from time to time; the setting names are the reliable part, not the exact position on screen.
>
> Click any screenshot to enlarge it.

> [!NOTE]
>
> **Every setting here has a reason.** The
> [FAQ](https://docs.almedia.dev/publisher/mmp/faq.md)
> explains how each one helps reward your players.

## Step 1: Add Almedia as a channel

Go to **CONFIGURE → Channels** and click **Add a Channel**. Select **Almedia**, name the account, enter the API key your account manager sent you, and click **Add Ad Account**.

![Tenjin's New Marketing Channel form, with Account Name set to Almedia Account, an empty Api Key field and the Add Ad Account button.](https://mintcdn.com/almedia-c3396e23/FOilcikVBcL4lggn/images/mmp/tenjin/channels-add-a-channel.png?fit=max\&auto=format\&n=FOilcikVBcL4lggn\&q=85\&s=c5a0bc14a799b157a5b6723840c030ab)

Tenjin → CONFIGURE → Channels → Add a Channel.

## Step 2: Open your app's Callbacks

Go to **CONFIGURE → Apps**, click your game and open the **Callbacks** tab.

In the **Channels and Partners** dropdown, choose **Almedia**. Almedia needs nothing under **Settings** — Tenjin shows "No settings needed for this channel", which is expected.

![The Callbacks tab of an app in Tenjin with Almedia selected in the Channels and Partners dropdown, Settings reading "No settings needed for this channel", and the Channel Callbacks list below.](https://mintcdn.com/almedia-c3396e23/FOilcikVBcL4lggn/images/mmp/tenjin/callbacks-channels-and-partners.png?fit=max\&auto=format\&n=FOilcikVBcL4lggn\&q=85\&s=d106d1426b7d1dea3ca3705a3856d63f)

Tenjin → CONFIGURE → Apps → your game → Callbacks.

## Step 3: Turn on the callbacks for all users

Turn on the callbacks for **Install**, **App open**, **Purchase** (include it even if your game has few purchases) and **Ad revenue**.

For each one, set **User Filter** to **all users**.

![Tenjin's Channel Callbacks list with every Almedia callback switched On and User Filter set to all users for each one.](https://mintcdn.com/almedia-c3396e23/FOilcikVBcL4lggn/images/mmp/tenjin/callback-toggles-all-users.png?fit=max\&auto=format\&n=FOilcikVBcL4lggn\&q=85\&s=5f0fbf16d26e178dfd009e7ed7546ae7)

Channel callbacks — each callback on, User Filter set to all users.

## Before you finish

1. Check your own Tenjin dashboard shows installs, app opens and ad revenue. If ad revenue is missing there, make sure your Tenjin SDK supports ad revenue (ILRD) and your ad mediation (for example AppLovin MAX, LevelPlay or AdMob) is connected, or it can't reach us.
2. In the **Callbacks** tab, open **Callback Health** and check the Almedia callbacks show no errors.
3. Send your account manager a screenshot of the Callbacks page for each platform.

## Optional: receive Link and Earn Tab revenue in Tenjin

This isn't available directly in Tenjin yet. Until it is, we can send your Link and Earn Tab revenue to your own server. Ask your account manager.

> [card] [Tenjin documentation](https://tenjin.com/docs/callback-setup/)
>
> Tenjin's own documentation, for anything specific to their platform.


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