> ## Documentation Index
> Fetch the complete documentation index at: https://docs.almedia.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Overview

> How to integrate the Almedia SDK — synced from the source repository.

The Almedia SDK lets players connect a Freecash account from inside a Unity game and surfaces reward notifications as they arrive. The linking flow runs in a secure native browser managed by the iOS and Android plugins. The rest is Unity UI: a Link Button prefab drops into a scene, and the SDK spawns the popup, in-game notification card, and notification list at runtime when needed. UI elements are themable from the Settings window or replaceable with Prefab Variants.

The SDK is split into three layers:

* **Public C# API** (`AlmediaSDK.Almedia`) - static methods and events. The only surface most host code touches.
* **UI prefabs** - Canvas-ready prefabs to instantiate or reference from the editor.
* **Native plugins** - one bridge per platform. iOS ships a single `.xcframework`; Android ships two `.aar` files (`AlmediaSDK.aar` for the SDK and `AlmediaSDKBridge.aar` for the Unity glue). Both handle HTTP, the linking-page browser surface, secure storage, and (on iOS) ATT.

***


This documentation is built and hosted on [Mintlify](https://mintlify.com), a developer documentation platform.