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A pre-ship pass over the parts of a Link integration a player actually touches.
This page assumes a build you can test with. Set up a test build covers the device matrix, which build talks to which backend, and how to force any SDK state from the Unity editor.
1

The player opens the pop-up

They tap the entry point, or your code calls ShowLink(). Both open the same link pop-up.
2

The linking page opens

The pop-up’s CTA opens the Freecash linking page in a secure browser.
3

The player links, and the page closes

They complete linking on the Freecash side and are returned to your game.
4

Status becomes Linked

The SDK syncs and reports Linked. Anything gated on linked state should now be visible.
5

OnLinkCompleted fires

The hook for a celebration, a one-time reward, or a one-off analytics event.
The last step only fires for a link completed in that session. A player who was already linked when the game started gets a Linked status with no OnLinkCompleted. A test that checks for the celebration on a second launch will fail for the wrong reason.
If linking fails, or the player simply closes the linking page, the SDK reports LinkingFailed and status stays Eligible — the player can try again immediately. There is nothing to reset and no cooldown. A completed link is different: there is no unlink, so that device will not show the flow again. Re-testing on the same device covers the ways round it.

Test the experiences in the right order

The Earn Tab only exists for players who have already linked. The supported sequence is link first, Earn Tab second — showing the Earn Tab to an unlinked player is not a supported setup, so a test that starts there is testing something the product does not do. Worth writing into the test plan explicitly, because it is an easy one to get backwards when both entry points are being added in the same release.

What the placement is judged against

The rules the pop-up and entry point have to satisfy are already written up, with worked examples of what passes and what fails:

Best practices guide

Timing, dismissal, CTA wording, reward wording, and the persistent entry point — with annotated do and don’t screenshots for each.
That guide also carries two AI audit prompts. Paste one into an assistant with a screenshot of your pop-up or entry point and it returns a rule-by-rule scorecard and a ranked fix list, which is a faster first pass than reading the guide end to end.
TODO(copy) — the known-good result for each step, so a tester can tell pass from fail without asking.
A human review is available and is the reliable check until the above is written. Send your setup to [email protected].

Unfamiliar with a term on this page? The glossary explains the vocabulary used across this site.