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This page explains where the money comes from, how it is measured, and when it reaches you. It is written for commercial readers — no SDK knowledge assumed.

Two streams, one integration

You are paid per verified link. A player connects their Freecash account from inside your game, and that link is the billable event. New and existing Freecash users both count. You are paid a CPA on Earn Tab installs. Once a player has linked, the Earn Tab shows them other games to install. When one of those installs reaches its milestone — usually around level 2 of the new game — you are paid for it. The second stream only exists because of the first. You earn for linking your players, then earn again when those players discover new games through you. Neither stream touches your own monetisation. The rewards players earn on Freecash are funded by Almedia, not drawn from your economy.
TODO(copy) — the commercial terms. Rates, CPA levels, milestone definitions, minimums, payment terms and reporting cadence all come from your account manager today, and none of them appear in the source material for this site.What this page still needs from the team:
  • The rate structure, and whether any of it is stated publicly at all.
  • How and when publishers are paid.
  • What reporting they receive, and how often.
Writing plausible-looking figures here would be worse than shipping the gap.

What you can measure

Attribution runs through your existing MMP. Setup guides: Adjust, AppsFlyer and Singular. Three things are worth separating, because they are measured in different places. Links. Reported through your MMP. If you would rather see them on your own side in real time, Almedia can send a postback for every verified link — either through your MMP or to an endpoint you host. Postbacks are optional and do not block go-live. Earn Tab installs. Same route. The postback covers the install and the milestone separately, so you can see both. Player progress on Freecash. This is the one that depends on you. Task progress is driven by the unattributed MMP events you share — app opens, ad revenue, level ups. If those stop flowing, the task list stops ticking and players earn less, which shows up later as a smaller LTV lift rather than as an obvious error. Almedia also runs automatic server-side holdout groups to measure the lift itself. That needs no configuration from you.
TODO(copy) — the exact event and field names, and where a publisher reads each one in their own MMP dashboard. These must be transcribed from the SDK repository rather than written here, so they stay correct as the SDK changes — see the engineering docs.

The two figures we do publish

  • ~15%Average install-to-link rate
  • 10%+LTV lift for linked users

Unfamiliar with a term on this page? The glossary explains the vocabulary used across this site.