Accounts and access
Your account manager is the route for all of this. Send three things:- Your app IDs — bundle ID for iOS, package name for Android.
- Unattributed MMP events, shared with Almedia across all media sources. See Attribution below.
- A deep link into your game, if you have one. Strongly recommended, not required.
mygame://. No release needed to supply it.
Your dashboard
You also get an account on the Almedia Platform at app.almedia.ai. Your account manager sends the invite by email — you set a password and sign in. It shows your Link performance: revenue, players linked, CPA and ROAS, filtered by date range, app, platform and country. It is also the number you invoice from. Each month, take the figure from the dashboard and invoice Almedia for it.The dashboard is not live. It syncs at intervals, so today’s numbers are not final.
Attribution
Almedia Link reports through your existing MMP, configured in your own dashboard rather than anywhere on Almedia’s side. This is usually owned by growth or UA rather than product, but it is a real dependency — it has to be done before launch, and it can run in parallel with the engineering work.MMP Setup
Step-by-step setup for Adjust, AppsFlyer and Singular, with screenshots.
Decisions to make before you build
Five, in rough order of how expensive they are to revisit. Which experiences to enable. Link, Reward Progression and the Earn Tab ship through one integration, but each has its own launch steps. See Experiences. Where the entry point sits. The screen you choose is the single biggest lever on install-to-link rate. Prebuilt button or your own UI. Four button styles ship with the SDK and manage their own visibility. Your own UI is a single call plus a status subscription — more control, slightly more work. Both are themeable. Whether linking earns an in-game reward. If it does, the SDK gives you a hook that fires exactly once per player, so you do not need deduplication logic of your own. How you want postbacks. Through your MMP, or to an endpoint you host. Postbacks are optional and do not block go-live — most publishers want them for real-time revenue monitoring on their own side.Ready-to-launch checklist
One checklist per experience. Link comes first; the other two build on it.Link
- Configure your MMP to share unattributed data for your game with Almedia. Send a screenshot of the setup.
- Send your game IDs, your deep link, and your preferred
link_successpostback setup — MMP or your own server. Receive your SDK integration key. - Integrate the SDK into your game.
- Strongly recommended, not required: build your own popup. Send screenshots for feedback.
- Test: the popup matches the guidelines, linking works, the linking notification works.
- Go live.
Reward Progression
- Add a button on your main screen to open Freecash rewards. Use your own, or one of the four that ship with the SDK.
- Test: the button shows for linked players and opens the reward hub. Send screenshots for feedback.
- Go live.
Earn Tab
- Send your in-game currency name, the amount rewarded per downloaded game, your currency art and banner art. Your account manager will send you a short survey for this. Receive your personalised Earn Tab UI.
- Confirm your postback setup for install and install plus first task completed — same route as Link.
- Ask Almedia to enable the Earn Tab for your integration.
- Test that the Earn Tab appears for an eligible linked player. Send screenshots for feedback.
- Go live.
Once these are in place, engineering can pick up the
integration guide, and
For QA covers signing the result off.
Unfamiliar with a term on this page? The glossary explains the vocabulary used across this site.