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The Almedia SDK lets players connect a Freecash account from inside a Unity game and surfaces reward notifications as they arrive. The linking flow runs in a secure native browser managed by the iOS and Android plugins. The rest is Unity UI: a Link Button prefab drops into a scene, and the SDK spawns the popup, in-game notification card, and notification list at runtime when needed. UI elements are themable from the Settings window or replaceable with Prefab Variants. The SDK is split into three layers:
  • Public C# API (AlmediaSDK.Almedia) - static methods and events. The only surface most host code touches.
  • UI prefabs - Canvas-ready prefabs to instantiate or reference from the editor.
  • Native plugins - one bridge per platform. iOS ships a single .xcframework; Android ships two .aar files (AlmediaSDK.aar for the SDK and AlmediaSDKBridge.aar for the Unity glue). Both handle HTTP, the linking-page browser surface, secure storage, and (on iOS) ATT.