- From the package, drag one of these into the scene’s Canvas:
Packages/com.almedia.sdk/Runtime/Prefabs/LinkButtonA.prefabLinkButtonB.prefabLinkButtonC.prefabLinkButtonD.prefab
- Position it as desired.
- Press Play. The button is two-state and stays visible as much as possible:
A linked player whose reward hub the backend has withdrawn gets no button rather than one that opens nothing, and the button reappears by itself if the hub comes back - it tracks
CanShowRewardHub live. Promo analytics follow what the player saw, so that case reports promo_load with Hidden.
The bundled UI needs an active EventSystem in the scene to receive taps. A bundled prefab shown without one logs a warning through OnLog that names the prefab and the scene.
For full control, ignore the prefabs and drive it yourself - see Trigger linking programmatically and Reward hub.